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The numbers say

Shotgun hits harder per shot — 80 vs 25 (a 55 point gap).

Scepter — damage25
Shotgun — damage80
StatScepterShotgun
Categoryprimaryprimary
CostGamemode Exclusive (RIVALS RNG)20 Keys
Damage258x10 → 2.5x10 (falloff)
Fire RateUnconfirmed0.70s
Ammo307 / 35
Reload

Scepter

The Scepter is a weapon that, when fired, shoots a magic orb which explodes on impact or at the player in a short delay. If a player is hit within the splash radius or directly, it will deal 25 damage. It also has a magical distinct noise when equipped. Orbs fired by the scepter start out extremely slow, before speeding up to average speed at around 25 studs. Additionally, orbs fired at close range will not have splash damage upon hitting a surface. Orbs can deal critical damage on a direct hit, albeit doing no additional damage due to the Scepter having a ×1.00 critical hit multiplier.

Contraband rarity. Gamemode-exclusive reward weapon (RIVALS RNG). Cooldown not documented by the source wiki.

Shotgun

The Shotgun is a weapon that excels in close-range combat. Its damage is distance-dependent, meaning the closer you are to your opponent, the more damage you inflict. Each shot fires 10 pellets. Its power shines in tight spaces, allowing you to maximize damage output by getting up close to your targets. Mastering timing and positioning will enable you to unleash devastating attacks and dominate in close-quarters encounters.

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