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The numbers say

RPG hits harder per shot — 50 vs 25 (a 25 point gap).

RPG — damage50
Scepter — damage25
StatRPGScepter
Categoryprimaryprimary
Cost25 KeysGamemode Exclusive (RIVALS RNG)
Damage5025
Fire Rate0.25sUnconfirmed
Ammo1 / 1730
Reload1.04s

RPG

The RPG is a weapon that launches a blasting rocket. The rocket deals splash damage with no damage drop-off and applies critical damage on direct hits. The rocket knocks back the user, teammates, and enemies if they are in its radius, allowing for increased mobility despite the low movement speed of the weapon.

Explosive splash, applies a movement speed slow on hit.

Scepter

The Scepter is a weapon that, when fired, shoots a magic orb which explodes on impact or at the player in a short delay. If a player is hit within the splash radius or directly, it will deal 25 damage. It also has a magical distinct noise when equipped. Orbs fired by the scepter start out extremely slow, before speeding up to average speed at around 25 studs. Additionally, orbs fired at close range will not have splash damage upon hitting a surface. Orbs can deal critical damage on a direct hit, albeit doing no additional damage due to the Scepter having a ×1.00 critical hit multiplier.

Contraband rarity. Gamemode-exclusive reward weapon (RIVALS RNG). Cooldown not documented by the source wiki.

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