Gunblade vs Scepter
Source: RIVALS Fandom wiki weapon pages (community-maintained, cross-checked via BloxGuidesGG) · Last checked: 2026-09-01
The numbers say
Gunblade hits harder per shot — 45 vs 25 (a 20 point gap).
| Stat | Gunblade | Scepter |
|---|---|---|
| Category | primary | primary |
| Cost | 45 Keys | Gamemode Exclusive (RIVALS RNG) |
| Damage | 45 | 25 |
| Fire Rate | 0.75s | Unconfirmed |
| Ammo | 12 | 30 |
| Reload | — | — |
Gunblade
The Gunblade is a weapon that works as a hybrid, meaning it can switch to both a melee and a firearm upon hitting someone, and is mostly used from mid-range to close-range, depending on what mode it is in.
Standard rarity. Hybrid ranged/melee weapon — also has a melee blade combo (35 dmg, 8 stud reach) and a dash.
Scepter
The Scepter is a weapon that, when fired, shoots a magic orb which explodes on impact or at the player in a short delay. If a player is hit within the splash radius or directly, it will deal 25 damage. It also has a magical distinct noise when equipped. Orbs fired by the scepter start out extremely slow, before speeding up to average speed at around 25 studs. Additionally, orbs fired at close range will not have splash damage upon hitting a surface. Orbs can deal critical damage on a direct hit, albeit doing no additional damage due to the Scepter having a ×1.00 critical hit multiplier.
Contraband rarity. Gamemode-exclusive reward weapon (RIVALS RNG). Cooldown not documented by the source wiki.

