Distortion vs Scepter
Source: RIVALS Fandom wiki weapon pages (community-maintained, cross-checked via BloxGuidesGG) · Last checked: 2026-09-01
The numbers say
Scepter hits harder per shot — 25 vs 7 (a 18 point gap).
| Stat | Distortion | Scepter |
|---|---|---|
| Category | primary | primary |
| Cost | 700 Keys | Gamemode Exclusive (RIVALS RNG) |
| Damage | 7.0x5 | 25 |
| Fire Rate | 0.40s | Unconfirmed |
| Ammo | 77 | 30 |
| Reload | — | — |
Distortion
The Distortion is a contraband weapon that is somewhat similar to the Shotgun. It shoots 5 bullets at once, which deals splash damage. Each individual bullet deals 7 damage, and there is no damage dropoff. There is a decent amount of spread, so hitting shots from further away is more difficult.
Contraband rarity. Fires a 5-pellet spread (7 dmg each). Right-click creates a pulling vortex (12 stud radius, 30s cooldown).
Scepter
The Scepter is a weapon that, when fired, shoots a magic orb which explodes on impact or at the player in a short delay. If a player is hit within the splash radius or directly, it will deal 25 damage. It also has a magical distinct noise when equipped. Orbs fired by the scepter start out extremely slow, before speeding up to average speed at around 25 studs. Additionally, orbs fired at close range will not have splash damage upon hitting a surface. Orbs can deal critical damage on a direct hit, albeit doing no additional damage due to the Scepter having a ×1.00 critical hit multiplier.
Contraband rarity. Gamemode-exclusive reward weapon (RIVALS RNG). Cooldown not documented by the source wiki.

