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The numbers say

Bow hits harder per shot — 60 vs 25 (a 35 point gap).

Bow — damage60
Scepter — damage25
StatBowScepter
Categoryprimaryprimary
Cost15 KeysGamemode Exclusive (RIVALS RNG)
Damage30 / 37.5 / 45 / 60 (draw stages)25
Fire Rate0.25sUnconfirmed
Ammo1 / 3030
Reload0.19s

Bow

The Bow is a projectile weapon that mainly provides movement through its double jump passive and short cooldown. It also allows for quick shots with a high fire rate.

Scepter

The Scepter is a weapon that, when fired, shoots a magic orb which explodes on impact or at the player in a short delay. If a player is hit within the splash radius or directly, it will deal 25 damage. It also has a magical distinct noise when equipped. Orbs fired by the scepter start out extremely slow, before speeding up to average speed at around 25 studs. Additionally, orbs fired at close range will not have splash damage upon hitting a surface. Orbs can deal critical damage on a direct hit, albeit doing no additional damage due to the Scepter having a ×1.00 critical hit multiplier.

Contraband rarity. Gamemode-exclusive reward weapon (RIVALS RNG). Cooldown not documented by the source wiki.

Compare a different pair of weapons →