Assault Rifle vs Scepter
Source: RIVALS Fandom wiki weapon pages (community-maintained, cross-checked via BloxGuidesGG) · Last checked: 2026-09-01
The numbers say
Scepter hits harder per shot — 25 vs 12 (a 13 point gap).
| Stat | Assault Rifle | Scepter |
|---|---|---|
| Category | primary | primary |
| Cost | Free | Gamemode Exclusive (RIVALS RNG) |
| Damage | 12 → 3 (falloff) | 25 |
| Fire Rate | 0.10s | Unconfirmed |
| Ammo | 20 / 100 | 30 |
| Reload | 1.56s | — |
Assault Rifle
The Assault Rifle is a weapon with well-rounded stats, as it functions well at any range. It requires the player to keep their crosshair on their opponents to deal its damage. This is the default primary weapon that the player obtains first when joining the game.
Default starter primary, reliable at all ranges.
Scepter
The Scepter is a weapon that, when fired, shoots a magic orb which explodes on impact or at the player in a short delay. If a player is hit within the splash radius or directly, it will deal 25 damage. It also has a magical distinct noise when equipped. Orbs fired by the scepter start out extremely slow, before speeding up to average speed at around 25 studs. Additionally, orbs fired at close range will not have splash damage upon hitting a surface. Orbs can deal critical damage on a direct hit, albeit doing no additional damage due to the Scepter having a ×1.00 critical hit multiplier.
Contraband rarity. Gamemode-exclusive reward weapon (RIVALS RNG). Cooldown not documented by the source wiki.

